Whatever works for you is fine. Either way, step 3 culminates in you getting together the gear you want to wear, the handful of Grand Soul Gems with Grand Souls it'll take to make them, and whatever boosts from other enchanted gear or potions you want to make your Enchanting even better.
Note that if your Enchanting is level and you take the final perk, you can enchant each item with two enchantments, making you twice as effective. Put on your Enchanting gear if you made any and drink your Enchanting potion if you brewed one and do the deed. When you're done, you'll have the best gear in the game Sign up to join this community.
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Learn more. How to do enchanting correctly in Skyrim? Asked 6 years, 10 months ago. Active 6 years, 10 months ago. Viewed 82k times. Improve this question. GeekyGamer GeekyGamer 3 3 gold badges 3 3 silver badges 9 9 bronze badges.
It feels like this question is too broad and would more likely be better suited to another kind of site. This is not a place for general extended guides like a wiki. I also think this is probably well documented in many places such as some appropriate wikis. Add a comment. Active Oldest Votes.
UESP's page on Enchanting says: To use the enchanting skill, you will first need access to an arcane enchanter. Three components are necessary for enchanting an item with a new effect: An item to apply the enchantment s to. An enchantment that not only increases pure damage, but heals the player? Yes, indeed.
That's the whole idea behind Absorb Health, which is basically vampirism made available to non-vampire characters. Although the values aren't usually that high or significant, this is an excellent enchantment for assassins or other agile fighters.
Absorb Health gives the enchanted weapon a tiny bit more damage, which is then translated into health and transferred over to the player. Stealth in Skyrim is arguably one of the most powerful mechanics if used properly. It grants a massive damage multiplier to all attacks while also keeping you hidden in the shadows. For those who aren't keen on leveling Sneak, Muffle is a special enchantment for boots that makes your footsteps silent. While it won't scale your sneak damage as the main tree does , the ability to sneak by enemies in Heavy Armor with no penalty is too good to pass up.
This is a rather rare enchant, so keep your eyes out for a pair of Muffled boots and remember to disenchant it. Out of all the martial weapons in Skyrim , Bows and Crossbows have to be the best in the game. They deal good base damage, scale off of Archery perks, and can use special arrows to further increase their damage. Better yet, special enchantments exist to increase the damage they deal. Gloves, Helmets, and Jewelry can all be enchanted with Fortify Archery to increase the damage you deal with this school of weaponry.
Combine Archery with Sneak and you can rack up an insane amount of damage per shot, capable of instantly killing Giants or Dragons with a single Arrow.
Out of the three possible elements you can choose, Fire is arguably the best. Most of the enemies in Skyrim are Nords, which are resistant to the likes of Frost and indifferent to Shock. Fire Damage is an enchantment any weapon can have, granting it extra Fire damage for every attack it makes.
Better yet, the enemies will be lit aflame, resulting in any Fire effects dealing increased damage! As long as you have upgraded Enchanting, you can make any weapon deal an absurd amount of damage with this enchantment. Absorb Stamina won't kill your enemies faster than most of the enchantments on this list, but it will certainly let you deal more damage per swing.
You can with armor so I'm going to assume you can for weapons also. User Info: menalaos If the weapon is already enchanted then to use Smithing to improve the quality you must have at least 60 Smithing Skill and have gotten the Arcane perk that allows upgrading enchanted gear.
You're an insignificant spec of a person sitting on an insignificant spec of a world orbiting an insignificant spec of a star. No one cares what you think. Yes, but do it in that order. Otherwise if you want to improve an enchanted weapon you'll need the Arcane perk in smithing first.
Try the Demo! User Info: GUhacker2. You can but you need the arcane smithing perk in the smithing tree in order to do so. Otherwise when you enchant something that has been improved through smithing it just reverts it back to a non improved version.
XBL: Sorenis. User Info: Dayyhughes. GUhacker2 posted Open up the enchanting interface at an arcane enchanter, select the option for Disenchant, and select the item you wish to disenchant.
Items available to be disenchanted will appear white, while items with enchantments that you already know will appear greyed out. Note that many items, such as staves, artifacts and even most unique items , cannot be disenchanted and their enchantments cannot be learned; they will not even appear on the disenchanting list.
A list of all available enchanting effects as well as which item types can be enchanted with which effects can be found here. Keep in mind that when you disenchant an item, it will be destroyed and you will only learn the type of enchantment that it contained; the magnitude is irrelevant for purposes of disenchanting. To enchant an item, begin by opening up the enchanting interface at the arcane enchanter.
Then choose the Item menu option and select the item that you wish to enchant. Note that the type of item you select, be it a piece of armor or a weapon, will determine what effects can be placed upon it. Next, select the enchantment or enchantments if you have the Extra Effect perk that you wish to place on the item.
If the item you selected is a weapon, then when you choose an enchantment you will also be able to tune a slider before confirming the enchantment. Moving the slider to the left will increase the number of charges that your item has, but decrease the magnitude of the effect applied. Once you have chosen your enchantment s , you will then select a soul gem for use. When you pick a soul gem to use, the magnitude of the enchantment s you placed on the item will be scaled by the magnitude of the soul gem's soul.
If the soul gem you wish to use is greyed out, then it is not strong enough to enchant the item with your selected enchantment with at least one charge at your selected magnitude; reduce the magnitude, or if you deselect the enchantment, then you can reselect the same enchantment and the magnitude slider will start at the minimum magnitude.
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