It's hard not to see the ways in which this could have been more ambitious, more innovative in the way it dusts off the past, but equally it's hard to blame Codemasters for simply giving Micro Machines fans exactly what they wanted, just how they remembered it. As a budget-priced reminder of simpler times, Toybox Turbos does everything it needed to, but sadly not much more. Here's hoping it leads to a genre revival - and a bolder sequel.
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Premium only The Eurogamer Podcast: how racing games defined one of our finest. Supporters only Letter from the Editor: Feast and famine. It is highly competitive so if people are not prepared for it it can seem kind of stressful. I understand why such an established gamer such as yourself may feel emasculated by such challenging yet childish looking games. If you're getting knocked out all the time and have no opportunity to actually play the game it could hurt my feelings too so I can see why you might want to play some less intense games like the ones you listed.
Last edited by tarp ; 11 Nov, pm. Dugen View Profile View Posts. I bought the game to play with my kids. This makes it completely useless for that. Is there any way to have the camera focused on each person? The thing is with this game is that it's not too hard to mess up and go off track unless someone is bullying you off, so if they did a straight race like your suggesting, then if someone does fall off track they would never catch up and it would feel so 1-sided once you took the lead.
This way, it is a constant neck and neck race to first while trying to bully other people out the way. I for 1 love it and it will make for some excellent competitive gaming.
I even completely forgot about Elimination from micro machines, was great back then and still is now, had no time to play online tonight but will be looking forward to it tomorrow now I know it's Elimination online, gonna be mad fun. Originally posted by Dugen :. Last edited by KalailuKala ; 12 Nov, am. The concept is the same as in the original Micro Machines, where it was really easy to simply bump into something and fall off the screen instantly.
But at least in Micro Machines, you'd then go right back in and the race would continue until all players reach the finish line, From what I understand reading your posts - it is not the case in this game? I think it would be a good idea if there were a few different racing modes - to each their own. Culgan View Profile View Posts. I've gotta say I am quite disappointed that multiplayer is limited only to the Elimination mode. It's a fun mode for sure, but sometimes you just want to have a normal race.
I really don't see why they didn't at least allow us to choose between a classic race and elimination. Agreed with Culgan. I don't feel like playing multiplayer because of this mode only :. I haven't yet tried the online multiplayer as I see it's friends invite only. So maybe it won't. The visuals are smooth and colourful, though slightly stylised, eschewing photorealism in favour of a more cartoony look.
While I'm really glad it's a console game, it does look, sound and feel like a mobile game. This presentation style has 'iOS' written all over it, but there's no mobile version to speak of.
It's also oddly inoffensive. It's the law, or an old tradition, or a charter or something. While the consoles are some eight years old now, the Ego engine that powers the game is still rock solid. Physics objects litter the track, whether it's a line of paperclips denoting a corner, or slices of mushroom that are simply there to get in your way. Racing along with a Wotsit or Cheese Puff, depending where you come from stuck under the front of your car is funny.
A few hazards have gameplay benefits. For instance, if you get set on fire by a gas cooker, you can drive faster for a few seconds. If you hit something in that time, you explode, but if you drive through a puddle, your fire is extinguished and you're back to normal. It's that kind of risk and reward that makes multiplayer racers great, but again, there's not quite enough of it. There is more to contend with besides the environments and the other racers.
These include a turbo boost and defensive weapons like mines and an EMP, but also a machine gun that will destroy a rival's car if you land enough shots. Oh, and that wonderful, round-headed hammer is back, squeakily smashing opponents into tiny pieces. Love it. Outside the regular weapon set, there's also a homing missile, but this can only be used when you've been eliminated from the current round. Just align the crosshairs over the car you want to hit, then fire when it locks on.
It's not guaranteed to hit home and it's disappointing when it doesn't , but it's exactly the backstabbing, friendship-smashing gameplay element this kind of schoolyard competition demands.
Seeing as the game sticks to the old-school Micro Machines template so faithfully, it's little surprise that old flaws are still apparent.
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